How many players will the server host? Is it a 6v6 shooter like CoD where the maps are compact & fluid, or 32v32 like in Battlefield where maps are large and open? Is it team based or free-for-all? What genre is your game? - An FPS map should be very fluid with little to no “dead ends”, whereas an open-world game needs to have certain locations or spots around a large-scale map to draw players into those areas.ĭoes your game have a theme? Perhaps a certain date in the future or past? Games based in Imperial Japan will have a much different style than one in modern America! So, how can you make your map stand out from all others? Here’s a few simple things to think of before you even open studio: Even looking at large & popular game franchises like Call of Duty we’re seeing the same maps being used every. Players start in point A and they must get to point B. Maps over the years seem to have become… over-simplistic. I’m sure you’ve all seen this picture before.
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